Field of Battle

Field of Battle, Designed by Brent Oman and published by Piquet, Inc., the Field of Battle system stands as one of the most respected horse-and-musket wargaming frameworks of the modern tabletop era. Originating from the broader Piquet gaming philosophy, Field of Battle streamlined classic card-driven mechanics into a single, cohesive system that masterfully simulates command friction, the fog of war, and battle momentum without forcing players into exhaustive chart lookups or micromanagement. Across its three distinct iterations—from the original breakthrough 2006 release, through the refined 2011 second edition, to the polished 2020 third edition—the rulebook family has continually perfected its core sequence deck concept. By replacing rigid movement turns with dynamic card draws and initiative rolls, Field of Battle ensures that no two actions play out identically, offering a deeply atmospheric and unpredictable grand tactical experience that scales brilliantly for 6mm Seven Y...

Koenig Krieg

Wargames Rules: Koenig Krieg: Rules of Play for Battles of the Age of Frederick the Great

Koenig Krieg is a classic grand-tactical wargaming system designed specifically to refight the grand battles of the eighteenth century, with a primary focus on the Silesian and Seven Years' Wars. Originally authored by Barry Gray and later revised by Drew Birkmyre and Siege Work Studios, the system balances tactical rigidity with smooth operational play across multi-brigade formations.

The system utilizes an engaging initiative-based turn structure divided into command, movement/fire, close combat, melee, and exploitation phases. Units consume Operations Points to execute maneuvers, form line, wheel, or deliver volley fire, reflecting the tight command-and-control challenges faced by Frederickian commanders. When scaled for 6mm figures on broad tactical displays, it captures the majestic grand-tactical sweeps of period linear tactics while maintaining crisp, decisive play.

Published by: Siege Work Studios / 1982 (Latest Ed. 2023)


Koenig Krieg

Wargames Rules: Koenig Krieg

This edition allows players to not only re-fight battles during the wars of Frederick the Great, but also the Great Northern War, Napoleonic Wars, American Civil War, War of Triple Alliance, Mexican American War, Zulu Wars, Crimean, Franco-Prussian and Austro-Prussian wars as well.

Koenig Krieg is a set of wargame rules for recreating 18th-century battles with miniature soldiers. Units represent infantry battalions, cavalry regiments and artillery sections, but the rules are designed to allow players to command armies that are as large as those historically fielded during the period.

Inside the book:

  • Clearly presented rules, easy to read with plenty of diagrams and examples.
  • Sequence of play with detailed rules for command and control, movement, shooting, close combat, exploitation and morale.
  • Brigade Morale Rules and Combined Action Rules.
  • Reaction Rules and Village and Garrison Rules.

So come on and play Koenig Krieg, it's the way Freddy would have played it!

Published by: Siege Works Studios


Supplement: General's Compendium: Supplement for Koenig Krieg

General's Compendium: Supplement for Koenig Krieg is an essential expansion for the classic eighteenth-century wargaming system, expanding upon the tactical foundation of the core ruleset. Authored to support multi-brigade engagements and operational depth, this volume introduces refined rules for specialized formations, enhanced national characteristics, and comprehensive scenario generation for European warfare.

Mechanically, the supplement enriches the tactical decision-making process by clarifying command friction, artillery deployment, and cavalry initiative. It introduces detailed order-of-battle options across key theatres of the Seven Years' War and Silesian Wars, allowing players to recreate historical corps-level actions with historical accuracy. When applied to 6mm armies on large table layouts, the expanded rules ensure that command structure and linear discipline remain paramount while keeping turn resolution smooth and decisive.

Published by: Siege Work Studios / 2020


What do you think?

I would love to hear your opinion on these rules! Do you use them for the Seven Years War? How do you find they handle the 6mm scale? Please leave your thoughts in the comments below.


Related project hubs for this period:
[The Silesian Wars 1740–1763 Project Hub]  |  [The Seven Years War 1756–1763 Project]


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