Warfare in the Age of Reason

Warfare in the Age of Reason

Wargames Rules: Warfare in the Age of Reason

Warfare in the Age of Reason is a classic 18th-century rule set that covers the period from Marlborough to Washington (roughly 1700 to 1783). It is highly regarded for its ability to combine historical accuracy with streamlined playability, allowing players to move through large-scale conflicts in reasonable time spans.

The rules feature clever mechanics for troop movement, infantry fire, and artillery fire that are well-thought-out and historically grounded. One of its standout features is the inclusion of "The Sport of Kings," a strategic-level campaign system that generates miniature battles across a theatre stretching from India and Europe to North America. The system uses a sequence of play that emphasizes command and control, while national differences are reflected through expanded army lists and specific tactical nuances.

Whether you are refighting the pitched battles of the Seven Years' War or the skirmishes of the French and Indian War, the rules provide a solid foundation for understanding the basics of 18th-century warfare, rewarding historical tactics and proper deployment.

Published by: Emperor's Press / On Military Matters

What do you think?

I would love to hear your opinion on these rules! Do you use them for the Seven Years War? How do you find they handle the 6mm scale? Please leave your thoughts in the comments below.

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