King of the Battlefield

Wargames Rules: King of the Battlefield King of the Battlefield, written by Ian Godwin, offers an engaging set of eighteenth-century wargames rules designed specifically to reflect the tactical nuances of warfare during the War of the Austrian Succession and the Seven Years' War. The rules place a strong emphasis on grand tactical command, formation control, and the devastating effect of disciplined line infantry fire. The mechanics manage linear tactics and cavalry charges with precision while keeping gameplay fluid and accessible. It serves as an excellent system for refighting historical engagements, allowing players to recreate the complex drill and command friction typical of mid-18th-century battlefields without getting bogged down in overly complex tables. Published by: Ian Godwin What do you think? I would love to hear your opinion on these rules! Do you use them for the Seven Years War? How do you find they handle the 6mm scale? Please leave your thoughts in...

The Mini-Campaign Series by Charles S. Grant

The Mini-Campaign Series: Narrative Wargaming at its Finest

Written by Charles S. Grant (Published by Partizan Press: 2008–2015)

Introduction: Charles S. Grant has provided the 18th-century wargamer with a masterclass in scenario design through this six-book series. While the narrative follows the fictitious struggle between the Grand Duchy of Lorraine and the Vereinigte Freie Städte (VFS), the tactical problems posed are universal. For the Muskets & Magnification project, these volumes offer a perfect way to transition from one-off battles to a cohesive, story-driven campaign.


1. The Raid on St. Michel (2008)

The Raid on St. Michel (2008)

The series opener introduces five linked "Table Top Teasers." This volume is particularly useful for our 6mm Baccus figures as it focuses on provincial raids where speed is key. The scenarios help us utilize our light cavalry and smaller 24-figure infantry battalions in roles beyond the grand battle line, such as securing river crossings or defending remote hamlets.


2. The Annexation of Chiraz (2008)

The Annexation of Chiraz (2008)

Focusing on a political crisis and a disrupted marriage, this volume adds a layer of "Grand Strategy" to the tabletop. It’s an excellent guide for using our Brigade Commanders and Overall Commander bases to represent the high-stakes escort missions and political manoeuvring that often preceded the real-world battles of the Third Silesian War.


3. The Wolfenbuttel War (2012)

The Wolfenbuttel War (2012)

This is perhaps the most clever volume, translating the operational movement of the 1815 Waterloo Campaign into a mid-18th-century setting. For our Black Powder games, it provides the perfect justification for massing our Austrian and Prussian cavalry brigades on the flanks to simulate the high-pressure flanking manoeuvres Frederick the Great was famous for.


4. The Siege of La Crenoil (2013)

The Siege of La Crenoil (2013)

A true gem for terrain lovers, this volume focuses on siege warfare. It gives us a reason to bring our 3-gun artillery batteries and engineer units to the forefront. The transition from small-scale trench raids to a final grand assault on the breaches allows us to showcase our Total Battle Miniatures resin buildings in a truly central role.


5. Attack on the Junger (2014)

Attack on the Junger (2014)

Continuing the conflict with high-tension actions like the "Surprise Attack at Haux," this book is all about reaction and readiness. It perfectly simulates the "fog of war" that Christopher Duffy wrote about, testing how quickly our 24-figure battalions can form up from column into line when the enemy appears on the horizon.


6. Border Raid: "Pillage in Procrastor" (2015)

Border Raid: "Pillage in Procrastor" (2015)

The final volume moves away from pre-planned pieces and into player-driven orders. This is the ultimate test for our Black Powder roster, as it forces the player to manage smaller detachments across a wider front, making every 12-figure cavalry stand and independent officer base essential to victory.


Tactical Utility: What makes Grant's work so enduring is the "Table Top Teaser" philosophy. These aren't just stories; they are tactical puzzles. They encourage us to look at our 6mm world not just as a collection of pretty models, but as a functioning military system where logistics, terrain, and leadership (Staff Ratings) are the deciding factors.

Conclusion: If you are looking to move beyond the "encounter battle" and give your miniatures a world to live in, this series is mandatory. It turns a collection of lead into a living history of the Grand Duchy, or in our case, the battlefields of Silesia.

Rating: 5 out of 5 Muskets.


What do you think?

Have you used any of Charles S. Grant's "Teasers" in your own games? I’d love to hear how your campaigns turned out in the comments below!


Related project hubs for this period:
[The Silesian Wars 1740–1763 Project Hub]  |  [The Seven Years War 1756–1763 Project Hub]


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Comments

  1. These sound like very useful books Andy - will you be playing through one of them and reporting on your battles sometime in the future?

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    1. Cheers for the comment! Yes, that is absolutely the plan. I’m currently working on a framework to tie these battles together, so you can definitely expect some campaign battle reports on the blog in the future!

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