Reinforcements Have Arrived: Soldier King Lands from Noble Knight Games!

There is nothing quite like the feeling of an international parcel hitting the doorstep, especially when it contains a classic piece of campaign gaming history you’ve been eagerly anticipating! My boxed copy of GDW’s 1982 classic, Soldier King , officially arrived today—safely shipped over from Noble Knight Games. The components are in fantastic condition. Leafing through those vintage 1982 rulebook pages and unrolling the map sheets in person immediately brings back that great, nostalgic operational gaming aesthetic. The Inspiration Behind the Campaign I have to give a massive tip of the hat to Neil Patterson over at the Aufklarungsabteilung blog. It was reading through Neil’s fantastic posts and seeing how he integrated Soldier King into his own campaign gaming that originally hooked me on the concept. The clean map layout, simple area movement, and multi-faction dynamic make it an ideal engine for driving grand-scale strategic campaigns on the tabletop w...

My Seven Years War Toolkit: Black Powder Rules

My Seven Years War Toolkit: Black Powder Rules

System: Black Powder (Warlord Games) | Scale: 6mm Baccus

My Seven Years War Toolkit: Black Powder Rules

The Approach: For my Third Silesian War project, Black Powder serves as the foundational engine. Its emphasis on the "spirit of the game" and its flexible command system perfectly capture the friction of 18th-century warfare. However, wargaming is a personal journey, and I have adapted the system to fit the unique aesthetic of 6mm mass-effect battles.

Unit Scaling & Basing (Baccus 6mm)

To achieve the "grand battalion" look on the table, I have generalised my units using the following Baccus figure counts. This ensures a consistent look across the Prussian, Austrian, and Russian forces:

  • Infantry Battalion: 24 figures
  • Cavalry Regiment: 12 figures
  • Army Artillery Battery: 3 guns & 12 figures
  • Regimental Artillery Battery: 2 guns & 8 figures
  • Battalion Artillery Battery: 1 gun & 4 figures
  • Brigade Commander: 2 mounted figures
  • Overall Commander: 3 mounted figures

Why This Works for Me: This scaling allows for a sprawling battle line while remaining manageable for movement and morale tracking. The 3-gun artillery battery, in particular, gives a much better visual representation of a deployed grand battery than a single gun model ever could.


What do you think?

How do you approach unit scaling and basing for 6mm horse and musket wargaming? Do you prefer standard Black Powder basing, or have you customised your figure counts to suit a specific look? Let me know in the comments below!


Related project hubs for this period:
[The Silesian Wars 1740–1763 Project Hub]  |  [The Seven Years War 1756–1763 Project Hub]  |  [The French and Indian War 1754–1763 Project Hub]


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Comments

  1. That's a sensible approach, Andrew. Your battles should have that nice linear look.
    I know some players place shooting before moving when playing 18th century with BP. Others only allow a unit to shoot if they have moved no more than one action in a turn. I've tried both and they do work. However, it's personal choice.

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    1. Thank you for sharing those thoughts, Richard. Getting that long, sweeping linear footprint is really the heart of this 6mm project! The firing vs. movement debate in Black Powder is always fascinating for the Seven Years' War, and limiting shooting to units that haven't moved more than a single command success is actually the exact house rule I run on my table. It stops units from sprinting three moves across the field and immediately blasting away, forcing players to advance in a measured, historical line if they want to deliver effective fire. It keeps the command friction sharp without adding complex extra rules!

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