Wargames Rules: 7YWRules (Herkybird)
7YWRules is a robust, modified system developed by "Herkybird" (Tyneside Wargames), spawned from a free online set and heavily influenced by the principles of DBM (De Bellis Multitudinis) and WRG. It is designed for large-scale battles where players command entire brigades and divisions.
A distinctive feature of the system is its Artillery Bounce mechanic; except at short range, any unit within 10cm of the rear of a target hit by artillery can also be affected by the "bounce through," adding a layer of realism to the positioning of support lines. The command and control system uses specific General Markers to influence the flow of battle, requiring careful management of your high-level officers to keep the army moving effectively.
The rules focus on the "big picture," using a sequence of play that includes command changes, movement, and shooting, followed by charge and melee resolutions. It uses a points system for balanced scenarios and is frequently updated to reflect the tactical nuances of the 18th-century linear battlefield.
What do you think?
I would love to hear your opinion on these rules! Do you use them for the Seven Years War? How do you find they handle the 6mm scale? Please leave your thoughts in the comments below.

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