Field of Battle

Field of Battle, Designed by Brent Oman and published by Piquet, Inc., the Field of Battle system stands as one of the most respected horse-and-musket wargaming frameworks of the modern tabletop era. Originating from the broader Piquet gaming philosophy, Field of Battle streamlined classic card-driven mechanics into a single, cohesive system that masterfully simulates command friction, the fog of war, and battle momentum without forcing players into exhaustive chart lookups or micromanagement. Across its three distinct iterations—from the original breakthrough 2006 release, through the refined 2011 second edition, to the polished 2020 third edition—the rulebook family has continually perfected its core sequence deck concept. By replacing rigid movement turns with dynamic card draws and initiative rolls, Field of Battle ensures that no two actions play out identically, offering a deeply atmospheric and unpredictable grand tactical experience that scales brilliantly for 6mm Seven Y...

Final Argument of Kings

Final Argument of Kings

Wargames Rules: Final Argument of Kings

The Final Argument of Kings was designed by the same group of designers responsible for Squad Leader and Johnny Reb. Bearing a resemblance to Johnny Reb, The Final Argument of Kings was designed for warfare in Europe from 1734 to 1789.

Scope: Final Argument of Kings is designed for recreating entire battles of the Seven Years War on the tabletop. Units are individual battalions, cavalry regiments, and artillery batteries. The game uses a system of simultaneous movement where players secretly mark their units with orders—such as form, move, fire, hold, or disengage—which must then be followed, creating realistic command and control dilemmas.

Ground Scale: Approximately 1″ = 45–50 yards. The rules feature a front-to-flank manoeuvre, allowing a unit to move into column, march, and move back into line, providing great flexibility and historical accuracy. Firing uses a Combat Results Table cross-referenced with the number of figures, while artillery fire values are based on gun weight and range.

Published by: Old Battlefields Press


What do you think?

I would love to hear your opinion on these rules! Do you use them for the Seven Years War? How do you find they handle the 6mm scale? Please leave your thoughts in the comments below.


Related project hubs for this period:
[The Silesian Wars 1740–1763 Project Hub]  |  [The Seven Years War 1756–1763 Project Hub]


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