Reinforcements Have Arrived: Soldier King Lands from Noble Knight Games!

There is nothing quite like the feeling of an international parcel hitting the doorstep, especially when it contains a classic piece of campaign gaming history you’ve been eagerly anticipating! My boxed copy of GDW’s 1982 classic, Soldier King , officially arrived today—safely shipped over from Noble Knight Games. The components are in fantastic condition. Leafing through those vintage 1982 rulebook pages and unrolling the map sheets in person immediately brings back that great, nostalgic operational gaming aesthetic. The Inspiration Behind the Campaign I have to give a massive tip of the hat to Neil Patterson over at the Aufklarungsabteilung blog. It was reading through Neil’s fantastic posts and seeing how he integrated Soldier King into his own campaign gaming that originally hooked me on the concept. The clean map layout, simple area movement, and multi-faction dynamic make it an ideal engine for driving grand-scale strategic campaigns on the tabletop w...

Final Argument of Kings

Final Argument of Kings

Wargames Rules: Final Argument of Kings

The Final Argument of Kings was designed by the same group of designers responsible for Squad Leader and Johnny Reb. Bearing a resemblance to Johnny Reb, The Final Argument of Kings was designed for warfare in Europe from 1734 to 1789.

Scope: Final Argument of Kings is designed for recreating entire battles of the Seven Years War on the tabletop. Units are individual battalions, cavalry regiments, and artillery batteries. The game uses a system of simultaneous movement where players secretly mark their units with orders—such as form, move, fire, hold, or disengage—which must then be followed, creating realistic command and control dilemmas.

Ground Scale: Approximately 1″ = 45–50 yards. The rules feature a front-to-flank manoeuvre, allowing a unit to move into column, march, and move back into line, providing great flexibility and historical accuracy. Firing uses a Combat Results Table cross-referenced with the number of figures, while artillery fire values are based on gun weight and range.

Published by: Old Battlefields Press


What do you think?

I would love to hear your opinion on these rules! Do you use them for the Seven Years War? How do you find they handle the 6mm scale? Please leave your thoughts in the comments below.


Related project hubs for this period:
[The Silesian Wars 1740–1763 Project Hub]  |  [The Seven Years War 1756–1763 Project Hub]


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