Reinforcements Have Arrived: Soldier King Lands from Noble Knight Games!

There is nothing quite like the feeling of an international parcel hitting the doorstep, especially when it contains a classic piece of campaign gaming history you’ve been eagerly anticipating! My boxed copy of GDW’s 1982 classic, Soldier King , officially arrived today—safely shipped over from Noble Knight Games. The components are in fantastic condition. Leafing through those vintage 1982 rulebook pages and unrolling the map sheets in person immediately brings back that great, nostalgic operational gaming aesthetic. The Inspiration Behind the Campaign I have to give a massive tip of the hat to Neil Patterson over at the Aufklarungsabteilung blog. It was reading through Neil’s fantastic posts and seeing how he integrated Soldier King into his own campaign gaming that originally hooked me on the concept. The clean map layout, simple area movement, and multi-faction dynamic make it an ideal engine for driving grand-scale strategic campaigns on the tabletop w...

Might and Reason

Might and Reason

Wargames Rules: Might and Reason

From the author of Grande Armée, Might and Reason is a grand-tactical game of 18th-century warfare for the Age of Frederick: 1740–1790. It presents players with a constant and unpredictable challenge. With variable-length turns and initiative swinging back and forth, the commander is always trying to manage his army and his timing to get the first and most advantageous volleys, the right moment to launch a cavalry charge, or the best distance to deploy from columns into lines.

Because the day of battle itself has an unpredictable number of turns, the commander has tough decisions to make regarding when to release reserves, when to press home the attack, and when he can afford to be patient. Like an 18th-century commander, you must create the corps and choose which generals to assign to command them. The O.B. is in your hands, but can you rely on all your generals? Their skills are subject to change—moody fellows!

The rules use base-widths for all measurements, allowing them to adapt to any basing system. The book includes a complete Army-Builder section, two separate campaign systems (an operational system and an all-European “grand campaign”), and ready-to-play scenarios and historical essays.

Published by: Sam Mustafa Publishing


What do you think?

I would love to hear your opinion on these rules! Do you use them for the Seven Years War? How do you find they handle the 6mm scale? Please leave your thoughts in the comments below.


Related project hubs for this period:
[The Silesian Wars 1740–1763 Project Hub]  |  [The Seven Years War 1756–1763 Project Hub]


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