Field of Battle

Field of Battle, Designed by Brent Oman and published by Piquet, Inc., the Field of Battle system stands as one of the most respected horse-and-musket wargaming frameworks of the modern tabletop era. Originating from the broader Piquet gaming philosophy, Field of Battle streamlined classic card-driven mechanics into a single, cohesive system that masterfully simulates command friction, the fog of war, and battle momentum without forcing players into exhaustive chart lookups or micromanagement. Across its three distinct iterations—from the original breakthrough 2006 release, through the refined 2011 second edition, to the polished 2020 third edition—the rulebook family has continually perfected its core sequence deck concept. By replacing rigid movement turns with dynamic card draws and initiative rolls, Field of Battle ensures that no two actions play out identically, offering a deeply atmospheric and unpredictable grand tactical experience that scales brilliantly for 6mm Seven Y...

Might and Reason

Might and Reason

Wargames Rules: Might and Reason

From the author of Grande Armée, Might and Reason is a grand-tactical game of 18th-century warfare for the Age of Frederick: 1740–1790. It presents players with a constant and unpredictable challenge. With variable-length turns and initiative swinging back and forth, the commander is always trying to manage his army and his timing to get the first and most advantageous volleys, the right moment to launch a cavalry charge, or the best distance to deploy from columns into lines.

Because the day of battle itself has an unpredictable number of turns, the commander has tough decisions to make regarding when to release reserves, when to press home the attack, and when he can afford to be patient. Like an 18th-century commander, you must create the corps and choose which generals to assign to command them. The O.B. is in your hands, but can you rely on all your generals? Their skills are subject to change—moody fellows!

The rules use base-widths for all measurements, allowing them to adapt to any basing system. The book includes a complete Army-Builder section, two separate campaign systems (an operational system and an all-European “grand campaign”), and ready-to-play scenarios and historical essays.

Published by: Sam Mustafa Publishing


What do you think?

I would love to hear your opinion on these rules! Do you use them for the Seven Years War? How do you find they handle the 6mm scale? Please leave your thoughts in the comments below.


Related project hubs for this period:
[The Silesian Wars 1740–1763 Project Hub]  |  [The Seven Years War 1756–1763 Project Hub]


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