Reinforcements Have Arrived: Soldier King Lands from Noble Knight Games!

There is nothing quite like the feeling of an international parcel hitting the doorstep, especially when it contains a classic piece of campaign gaming history you’ve been eagerly anticipating! My boxed copy of GDW’s 1982 classic, Soldier King , officially arrived today—safely shipped over from Noble Knight Games. The components are in fantastic condition. Leafing through those vintage 1982 rulebook pages and unrolling the map sheets in person immediately brings back that great, nostalgic operational gaming aesthetic. The Inspiration Behind the Campaign I have to give a massive tip of the hat to Neil Patterson over at the Aufklarungsabteilung blog. It was reading through Neil’s fantastic posts and seeing how he integrated Soldier King into his own campaign gaming that originally hooked me on the concept. The clean map layout, simple area movement, and multi-faction dynamic make it an ideal engine for driving grand-scale strategic campaigns on the tabletop w...

Tricorn

Tricorn

Wargames Rules: Tricorn

Tricorn is a comprehensive adaptation of Arty Conliffe’s popular Shako Napoleonic rules, specifically modified to capture the unique flavour of mid-18th-century warfare. While it retains the fast-play tactical engine of the original system, it introduces several period-specific changes to better represent the linear tactics of the Seven Years' War and the War of the Austrian Succession.

Key features of this variant include:

  • Solid Lines: Rules for "Lines Without Intervals" that prevent cavalry from easily breaking infantry through frontal charges, rewarding the historical use of contiguous battle lines.
  • Command & Control: A system that emphasises divisional initiative and the role of the Army Commander in influencing the flow of battle.
  • National Differences: Specific adjustments for Prussian drill, French "hasty lines," and varied ratings for light troops like Jägers and Uhlans.
  • Grand Tactical Focus: Designed to allow large historical refights to reach a conclusion within a single gaming session.

Because it is a variant, players typically require a copy of the Shako rules to use as a mechanical base, though Tricorn provides all the necessary amendments to shift the period back to the Age of Reason.

Published by: Arty Conliffe / Variant by Jemima Fawr


What do you think?

I would love to hear your opinion on these rules! Do you use them for the Seven Years War? How do you find they handle the 6mm scale? Please leave your thoughts in the comments below.


Related project hubs for this period:
[The Silesian Wars 1740–1763 Project Hub]  |  [The Seven Years War 1756–1763 Project Hub]


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