Tricorn

Tricorn

Wargames Rules: Tricorn

Tricorn is a comprehensive adaptation of Arty Conliffe’s popular Shako Napoleonic rules, specifically modified to capture the unique flavour of mid-18th-century warfare. While it retains the fast-play tactical engine of the original system, it introduces several period-specific changes to better represent the linear tactics of the Seven Years' War and the War of the Austrian Succession.

Key features of this variant include:

  • Solid Lines: Rules for "Lines Without Intervals" that prevent cavalry from easily breaking infantry through frontal charges, rewarding the historical use of contiguous battle lines.
  • Command & Control: A system that emphasises divisional initiative and the role of the Army Commander in influencing the flow of battle.
  • National Differences: Specific adjustments for Prussian drill, French "hasty lines," and varied ratings for light troops like Jägers and Uhlans.
  • Grand Tactical Focus: Designed to allow large historical refights to reach a conclusion within a single gaming session.

Because it is a variant, players typically require a copy of the Shako rules to use as a mechanical base, though Tricorn provides all the necessary amendments to shift the period back to the Age of Reason.

Published by: Arty Conliffe / Variant by Jemima Fawr

What do you think?

I would love to hear your opinion on these rules! Do you use them for the Seven Years War? How do you find they handle the 6mm scale? Please leave your thoughts in the comments below.

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