The Army of Frederick the Great 2nd Ed

The Army of Frederick the Great 2nd Ed

By Christopher Duffy (Original Publication: 1974, Second Edition: 1996)

The Definitive Blueprint of the Prussian Military Machine

Introduction: This volume is far more than a simple narrative of Frederick the Great’s battles; it is a profound, "teeth-to-tail" technical study of the Prussian military system. Duffy peels back the veneer of the "Clockwork Army" to examine the recruitment, administration, and internal psyche of the soldiers who dominated the European battlefields of the mid-18th century. It provides the essential context for why the Prussian army fought the way it did, covering everything from the muzzling of the Junker class to the logistical nightmares of the bread wagon.

The 6mm Connection: For the 6mm wargamer, this book is indispensable for getting the "grand tactical" look right on the tabletop. Duffy’s detailed descriptions of tactical manoeuvres—specifically the "oblique order" and the speed of Prussian deployment—directly influence how I handle my Baccus battalions. Understanding that a Prussian battalion of 24 figures represents a flexible, high-drill unit allows me to justify their superior manoeuvre ratings in Black Powder. Furthermore, Duffy’s own hand-drawn maps are a goldmine for 6mm terrain layouts, ensuring the ground scale feels authentic to the period.

Historical Insight: One of the greatest "lightbulb moments" in this second edition is Duffy's nuanced take on the Prussian cavalry's evolution. We often think of Frederick as a master of infantry, but Duffy highlights how the king’s relentless drilling transformed a mediocre mounted arm into the finest shock force in Europe. Learning about the specific "attack at the gallop" doctrine changed how I prioritise my cavalry charges, shifting from tentative supports to decisive, game-winning hammer blows against the Austrian lines.

Conclusion: The Army of Frederick the Great is the cornerstone of any Seven Years War library. It rounds out a wargamer's understanding by providing the "why" behind the "how." Without Duffy’s research, a game is just moving lead; with it, every volley and every retreat feels like a chapter out of the Third Silesian War. It is quite simply the primary source for our project.

Comments