Field of Battle

Field of Battle, Designed by Brent Oman and published by Piquet, Inc., the Field of Battle system stands as one of the most respected horse-and-musket wargaming frameworks of the modern tabletop era. Originating from the broader Piquet gaming philosophy, Field of Battle streamlined classic card-driven mechanics into a single, cohesive system that masterfully simulates command friction, the fog of war, and battle momentum without forcing players into exhaustive chart lookups or micromanagement. Across its three distinct iterations—from the original breakthrough 2006 release, through the refined 2011 second edition, to the polished 2020 third edition—the rulebook family has continually perfected its core sequence deck concept. By replacing rigid movement turns with dynamic card draws and initiative rolls, Field of Battle ensures that no two actions play out identically, offering a deeply atmospheric and unpredictable grand tactical experience that scales brilliantly for 6mm Seven Y...

Instrument of War

Instrument of War

By Christopher Duffy (Original Publication: 2000)

The Austrian Experience: Life and Death in the Habsburg Ranks

Introduction: Instrument of War is the first of Christopher Duffy’s two-volume study of the Austrian military under Maria Theresa. While its companion, By Force of Arms, focuses more on the operational history and specific campaigns, this volume serves as a deep sociological and technical examination of the army itself. It explores the diverse tapestry of the Habsburg Empire, from the high-born officers of Vienna to the wild Grenzer of the Balkan frontiers, providing a vivid portrait of an army that was often more complex and multi-national than its Prussian counterpart.

The 6mm Connection: From a 6mm perspective, this book is vital for understanding the physical appearance and "footprint" of the Austrian army on the table. Duffy provides incredible detail on the composition of the regiments, which helps me justify the 24-figure Baccus battalions as a representation of the solid, deep-formed Austrian lines. His descriptions of the distinct uniforms—and specifically the variety of the "Irregular" troops—provide the necessary reference for painting those tiny 6mm details that distinguish a Hungarian regiment from a German one. The text also clarifies the role of Brigade Commanders in the Austrian system, influencing how I mount my two-figure command stands to reflect their historical hierarchy.

Historical Insight: The standout "lightbulb moment" in this volume is the exploration of the "military border" and the Croats. Duffy dismantles the idea that these were merely unmanageable savages, showing how they were integrated into a sophisticated light infantry system that predated Frederick’s own efforts. Understanding the "small war" (Kleinkrieg) tactics described here has changed how I use light troops in our games; they aren't just fodder, but a strategic screen that can stall an entire Prussian advance if placed correctly in restrictive terrain.

Conclusion: Instrument of War is essential reading for anyone who wants to understand the soul of the Austrian army. It rounds out the project by giving us the human context behind the white uniforms and the brass guns. It ensures that when we play out the Third Silesian War, we aren't just moving counters, but commanding a diverse and resilient force that Duffy has so masterfully brought back to life.

Rating: 5 out of 5 Muskets.


What do you think?

Have you read this volume? Let me know in the comments if you’ve used this research to inform your painting or game strategy!


Related project hubs for this period:
[The Silesian Wars 1740-1763 Project Hub]  |  [The Seven Years War 1756–1763 Project Hub]


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