King of the Battlefield

Wargames Rules: King of the Battlefield King of the Battlefield, written by Ian Godwin, offers an engaging set of eighteenth-century wargames rules designed specifically to reflect the tactical nuances of warfare during the War of the Austrian Succession and the Seven Years' War. The rules place a strong emphasis on grand tactical command, formation control, and the devastating effect of disciplined line infantry fire. The mechanics manage linear tactics and cavalry charges with precision while keeping gameplay fluid and accessible. It serves as an excellent system for refighting historical engagements, allowing players to recreate the complex drill and command friction typical of mid-18th-century battlefields without getting bogged down in overly complex tables. Published by: Ian Godwin What do you think? I would love to hear your opinion on these rules! Do you use them for the Seven Years War? How do you find they handle the 6mm scale? Please leave your thoughts in...

Motivation in War

Motivation in War

By Ilya Berkovich (Original Publication: 2017)

Beyond the Lash: Re-evaluating the Combat Motivation of the Ancien Régime

Introduction: Ilya Berkovich’s Motivation in War is a groundbreaking revisionist study that challenges the traditional "clockwork" view of 18th-century armies. For decades, the consensus was that soldiers were kept in line solely through brutal discipline and fear of the sergeant’s cane. Berkovich, utilizing a massive database of ego-documents—letters, diaries, and memoirs—argues instead that the common soldier of the Third Silesian War was a "conscious actor" driven by a complex internalised code of honour, professional pride, and a surprisingly high level of political awareness.

The 6mm Connection: In our 6mm project, we often talk about the "look" of the 24-figure Baccus battalion, but Berkovich gives us their "soul." This research is vital for how we handle unit quality and morale. It suggests that a veteran Prussian or Austrian battalion didn't just stand under fire because they were afraid to run, but because they possessed a collective "regimental honour." This has influenced how I view our Brigade Commanders; they aren't just disciplinarians, but leaders of men who must manage the delicate psychological balance of their units. The 6mm scale allows us to see the "big picture" of these thousands of men, and Berkovich reminds us that each tiny figure represents a man with a specific, chosen commitment to his colours.

Historical Insight: The most significant "lightbulb moment" is Berkovich’s debunking of the "social outcast" myth. He proves that many soldiers were volunteers who brought their civilian concepts of masculine honour into the ranks. This has fundamentally changed how I approach tabletop scenarios involving "broken" units or desertion. Instead of seeing a retreating battalion as a failure of drill, I now see it as a group of individuals whose internal "bargain" with their state has been pushed past its limit. It adds immense narrative weight to every Overall Commander (the three-mounted-figure stand) when they have to rally these "conscious actors" for one final push.

Conclusion: Motivation in War is an essential modern companion to Christopher Duffy’s works. It provides the psychological "magnification" that complements our visual hobby. By understanding what motivated the men in the ranks, we move away from playing with "wooden blocks" and start playing with a representation of a living, breathing military society. It is a brilliant, essential volume that elevates the historical depth of the entire project.

Rating: 5 out of 5 Muskets.


What do you think?

Have you read this volume? Let me know in the comments if you’ve used this research to inform your painting or game strategy!


Related project hubs for this period:
[The Silesian Wars 1740-1763 Project Hub]  |  [The Seven Years War 1756–1763 Project Hub]


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