Wargames Rules: King of the Battlefield King of the Battlefield, written by Ian Godwin, offers an engaging set of eighteenth-century wargames rules designed specifically to reflect the tactical nuances of warfare during the War of the Austrian Succession and the Seven Years' War. The rules place a strong emphasis on grand tactical command, formation control, and the devastating effect of disciplined line infantry fire. The mechanics manage linear tactics and cavalry charges with precision while keeping gameplay fluid and accessible. It serves as an excellent system for refighting historical engagements, allowing players to recreate the complex drill and command friction typical of mid-18th-century battlefields without getting bogged down in overly complex tables. Published by: Ian Godwin What do you think? I would love to hear your opinion on these rules! Do you use them for the Seven Years War? How do you find they handle the 6mm scale? Please leave your thoughts in...
- Get link
- X
- Other Apps

That's a sensible approach, Andrew. Your battles should have that nice linear look.
ReplyDeleteI know some players place shooting before moving when playing 18th century with BP. Others only allow a unit to shoot if they have moved no more than one action in a turn. I've tried both and they do work. However, it's personal choice.
Thank you for sharing those thoughts, Richard. Getting that long, sweeping linear footprint is really the heart of this 6mm project! The firing vs. movement debate in Black Powder is always fascinating for the Seven Years' War, and limiting shooting to units that haven't moved more than a single command success is actually the exact house rule I run on my table. It stops units from sprinting three moves across the field and immediately blasting away, forcing players to advance in a measured, historical line if they want to deliver effective fire. It keeps the command friction sharp without adding complex extra rules!
Delete