There is nothing quite like the feeling of an international parcel hitting the doorstep, especially when it contains a classic piece of campaign gaming history you’ve been eagerly anticipating! My boxed copy of GDW’s 1982 classic, Soldier King , officially arrived today—safely shipped over from Noble Knight Games. The components are in fantastic condition. Leafing through those vintage 1982 rulebook pages and unrolling the map sheets in person immediately brings back that great, nostalgic operational gaming aesthetic. The Inspiration Behind the Campaign I have to give a massive tip of the hat to Neil Patterson over at the Aufklarungsabteilung blog. It was reading through Neil’s fantastic posts and seeing how he integrated Soldier King into his own campaign gaming that originally hooked me on the concept. The clean map layout, simple area movement, and multi-faction dynamic make it an ideal engine for driving grand-scale strategic campaigns on the tabletop w...
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That's a sensible approach, Andrew. Your battles should have that nice linear look.
ReplyDeleteI know some players place shooting before moving when playing 18th century with BP. Others only allow a unit to shoot if they have moved no more than one action in a turn. I've tried both and they do work. However, it's personal choice.
Thank you for sharing those thoughts, Richard. Getting that long, sweeping linear footprint is really the heart of this 6mm project! The firing vs. movement debate in Black Powder is always fascinating for the Seven Years' War, and limiting shooting to units that haven't moved more than a single command success is actually the exact house rule I run on my table. It stops units from sprinting three moves across the field and immediately blasting away, forcing players to advance in a measured, historical line if they want to deliver effective fire. It keeps the command friction sharp without adding complex extra rules!
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